Review Toy Soldiers: Boot Camp
Shoot with an anti-aircraft gun at targets in a firing range
Author: Evgenii Kostrov
Date: 01 Jun 2017, tested on Nokia Lumia 920
Toy Soldiers: Boot Camp is a very authentic military shooting range where you will be able to see how you can cope with a militant anti-aircraft gun. You won't see a real fighting in this game. Everything that happens on the screen of a smartphone is nothing more than an exercise. Although, the instrument is downright original.
During the game, you can even see how one of the soldiers works on reloading between the shots, which undoubtedly gives it realism. The only drawback, perhaps, is a small number of locations including an urban landscape (artificial, of course), a futuristic tunnel with unusual targets, and a room with flies. What, you laugh at the latter? So we do, too, but it's the way it is.
Locations featuresSo, in the first location you will find target shooting on the city background suffered from an enemy attack. The easiest targets will be objects that resemble balloons. Then bombers and intercontinental ballistic missiles will loom up above the city which are almost unreal to be hit. For each task you are given a certain period of time for which you need to hit the maximum number of targets. It is really not necessary to shoot circles of targets attached to objects that serve as targets. The same very plane will brake into pieces, even if you hit it on the tail or wing.
In the second location, you will find pesky flies which you will shoot at with the same flak. It's time to recall the expression "to take a hatchet to break eggs". Initially, the game will be difficult, but the time will come when a swarm of these buzzing pesky insects rises into the air, and then it will be very difficult to hit them.
The third location is an unusual tunnel with rotating disks with large holes. However, the holes will seem large to you only at first sight. Shooting at targets that appear in these holes, you will have to calculate the time of flight of a projectile and fire at certain moments to get where you want to and not to partitions. That is probably all that can be said about the gameplay.
ResumeControllingControlling in the game is carried out at the expense of taps and gestures on the screen. By moving your finger across a free space on the screen, you can choose targets, and for a shot a virtual button is used located on the left side of the screen. The graphics in this game are pretty mediocre, but for a game of such a level it is good enough. However, considering the gameplay, it would be logical to make it totally free, at least with an advertising banner.