Golden Valley
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Golden Valley
Golden Valley
Golden Valley
Golden Valley
Golden Valley
Golden Valley
Golden Valley
Golden Valley
Golden Valley
Golden Valley
Golden Valley

Review Golden Valley

Evgenii Kostrov
Golden Valley is an incredibly fascinating arcade with a logical bias in which we are to go all the way from the usual gold digger to the owner of a bank and life. At first glance, the game resembles the arcade of the genre called "three in a row" and making a couple of moves in it you will certainly remember the Puzzle Craft and its arcade element. However, the gameplay of the Golden Valley is much more interesting and has a number of nuances that we now are going to discuss.


Starting the game for the first time you will find the playing field consisting of 36 cells and most of them will be occupied by common horseshoes while one more horseshoe will be at the bottom of the screen and you have to put it to one of the free cells. Fortunately, almost all free cells are in contact with those that already have a horseshoe and as soon as you make a move, the playing field will become much emptier. All horseshoes simply disappear and the place of the one you have set will be occupied by an animal-drawn carriage. Meanwhile, at the bottom of the screen one more thing emerges and more likely it will be another horseshoe.
Items will appear at the bottom of the screen as long as there will be no free cells on the playing field and your task is just to prevent this. Naturally, in the long run it will happen but the later it happens, the more game points you earn and the more pleasure you from the game. All in the game is tied to combining three or more identical objects and thereby getting new items. As you already know, three horseshoes form a wagon. Once there are three wagons in the assembled chain, they will disappear and in their place there will emerge a gold digger.
Three gold diggers (if they come in contact with each other) also disappear and are replaced with a mine. Of three mines you can get a gold dealer, and three dealers turn into a store. In the game there are other characters that create new items on the parallel branch but they are not standing still. Once you lock a sheriff up in a cage, he turns into a gallows. Three gallows form a police station, three police stations evolve into a house of justice, and a higher authority is following them. In addition to the core subjects you will also find auxiliary ones. For example, a bundle of money can replace any missing item and a dynamite can blow that thing that hinders you.

Game features

The game goes on and on and the developers prefer to remain silent about it as well, but we do know that not everyone will succeed to reach the last stages of the game and it's more like an advantage than a drawback. In addition to the characters and objects from which you can get something, the game will meet you with others hindering the gameplay. Bandits will putter from one part of the playing field to another and simply occupy the cells that you need. In the same activity officials and even aliens will be engaged. To cope with them is very easy if you have the dynamite. Every blown villain turns into a gallows and then the procedure is known.


To the left of the place where new things emerge there is a small box that you can put off any item in until better times. At the top of the screen there is an icon with a cart. It redirects you to a store where you can buy a missing item or move the available one. The talk about the game can be long but it is better to try to play it, and then you will realize how hard it is to put it down.

Final ratings

Gameplay 10/10
Story 10/10
Graphics 10/10
Sound 10/10
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