Review Orbox B
Get to the finish line with the help of obstacles
Author: Evgenii Kostrov
Date: 25 Apr 2017, tested on Nokia Lumia 920
Orbox B is a continuation of the wonderful puzzle game for Windows Phone where you will have to again think about how to deliver the shimmering square-shaped frame to the red block. The game's interface has not changed at all. The graphics have remained at the same level of quality. However, the effects have changed a little but that does not mean that they have become worse.
The action takes place in the same fantastic location reminiscent of deep space among the obstacles made of brick hanging around. Of course, there are new challenges and ways to achieve the goal in the game but everything will start as in the first part with simple levels in which you need to find the right moves to the red block. The principle of solving the puzzles has remained the same as well. Whether you foresee the situation for a number of moves ahead, or start to act entirely relying on luck and intuition.
Gameplay featuresYou will find out details about the gameplay during the game itself. The only thing you should recall is that the shimmering frame can stand still only if hit upon one of the obstacles as in games like Sokoban. If, however, there is nothing on its way, it will float to the edge of the playing field and just dissolve in the void and then appear in the place where it all began. You will find bombs already familiar from the first part of the game which start counting from 9 to 0 after the first contact with the frame and immediately explode in the event of re-strike.
There will also be triangular reflectors placed at the corners of the structures and forcing the frame to bounce at the angle of 90 degrees. Also you will run into the automatic gates collapsing after the first use, and into the portals that carry the frame to the other side of the screen. As for the new, we have found the green square blocks that must be activated to activate the exit of location. As soon as the frame strikes one side of the block, the green glow starts to come out of the point of impact. It is necessary to make these blocks shimmer with green light at all four sides, and only then the red block symbolizing the way out of the scene will emerge on the playing field.
ResumeTo be honest, our acquaintance with the green blocks became the end of the game testing because it had grown really difficult. We could go on but then the game would appear on the site much later. Controlling in Orbox B has remained the same as we know it from the first part (Orbox C), and it is performed by the horizontal or vertical gestures. However, it seems that the layout of the buttons of the menu has become a little different which is why we often got our finger on the button "Restart" and lost progress due to the lack of confirmation of our intentions. As for the rest we have no comments.