Review Debris Fall
A really fun space RTS
Author: Brandon Girod
Date: 05 Jul 2017, tested on HTC One M8
Beautiful graphics, various objectives, skippable tutorial
Tutorial always starts with game, controls aren't super intuitive
Real-time strategy games have always seemingly been difficult to conceive on a mobile platform. Inherently, a larger screen is usually needed to showcase the small, minute details in a game like that, but still, mobile games have tried to capture this market. Debris Falls for Android is an excellent attempt at a space RTS game that actually does a surprisingly good job at hitting its mark, though it does take a few stumbles along the way.
Perhaps the most annoying aspect of the game is the fact that the tutorial seems to be the start menu. Every time I boot up the game, I'm thrown into the tutorial immediately. You can, thankfully, skip right past it, but I'd still like to see a proper title menu. That said, the tutorial is definitely something required to go through on your first spin.
The game's objectives change depending on what level you are, but they mostly boil down to building a fleet balanced enough to survive, kick butt, and sometimes transport stuff. Sometimes you'll be able to build ships on the go, but you'll mostly have a fixed income right at the beginning of a game where you'll need to decide which ships to take into battle.
Controls take some getting used to, though. There is only one level of zoom, though you can zoom all the way out to get a sort of overview of the battlefield. Still, it becomes difficult to manage your entire fleet with the camera. It also doesn't help that there are no formations, so when you move all of your units, they all try to move to the center focal point. When you really would like to have them spread out, they just don't do that.
Bad controls aside, Debris Falls is a really great attempt at an RTS game that is just fun. If you're a fan of the genre, give this one a shot. Once you get a hang of the controls, you'll thank me.