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Falling Sword
Falling Sword
Falling Sword
Falling Sword
Falling Sword
Falling Sword
Falling Sword
Falling Sword

Review Falling Sword

Brandon Girod
Solid controls
Bland graphics, boring gameplay, the setup makes no sense
There are some games that are so simple in scope that it’s hard to call them games, but I’m hard pressed to find another term to describe them. Mindless filler in between grander stages in our lives? Regardless, that’s exactly what Falling Sword for Android amounts to.
It’s an endless runner based on a scenario where swords aren’t sharp, and knights like to throw them off the highest castle tower in history. So let’s take a look at the facts. You drop a sword off a tower that falls endlessly. Together, the sword and gravity should be able to take care of anything in site, but guess what happens when you hit a bird? Your sword just bounces right off. Like it’s made out of titanium or something. It’s a bit ludicrous.
So, since your sword seems to be made out of plastic, you have to tap the screen to adjust which side of the screen the sword falls on. Birds will randomly fly to one side or the other, and there are also wooden beams that stick out from the castle walls that must be avoided, too.
The game has no unlocks, there are full page ads every two deaths or so, and aesthetic unlocks are all a dollar apiece. I struggle to think of a scenario where most of this is okay when there are a million other one-touch endless games out there that have a better aesthetic, better gameplay mechanics, and a more believable ‘story’.
Now don’t get me wrong. There isn’t anything terrible about Falling Sword, it’s just that there isn’t anything great about it either. For a mobile game nowadays, you really need something that makes you stick out from the pack, and this game doesn’t really do it.

Final ratings

Gameplay 7/10
Story 6/10
Graphics 6/10
Sound 7/10
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