Review Mini Golf: Retro
A poor attempt at mini-golf
Author: Brandon Girod
Date: 09 Oct 2015, tested on HTC One M8
Good graphics, simple controls
Poor physics, boring level design
Putt-putt, mini-golf, whatever you want to call it, it’s a hard game. Mini Golf: Retro for Android is an even harder game. In fact, I had to repeat the very first level because I wasn’t able to sink the ball in the hole within the required amount of shots I needed to.
I’m not exactly sure what part of this game is supposed to be retro, though. The graphics seem par for the course as far as mobile gaming is concerned; not the best, but certainly not the worst. Regardless, this is a mini-golf game through and through. The only bad part is that the ball physics are absolutely horrid.
Each level is one hole, of course, but you’re not getting scored on how well you perform. Instead, you’re limited to a certain amount of strokes period. There are no positive scores here, just win or lose. Each course is mostly unique in design, but they aren’t necessarily creative. You’ll find hills, windmills, and everything else you’d expect, but all of the assets are the same, which means that every course ends up being largely forgetable.
As far as the ball is concerned, it feels incredibly dense and heavy while it’s wolling around. I’ve had it literally stop while it was rolling down a hill. But at the same time, if you hit the ball too hard then it will easily fly right out of the level. It just doesn’t behave like it should and it’s certainly not consistent.
I found Mini Golf: Retro to be a poor mini-golf game. I always felt pressured by the fact that I could fail if I didn’t get the ball into the hole within the right amount of hits, and the ball physics really didn’t help me out any. I definitely feel like there are better games out there.