Review Anodia: Unique Brick Breaker
A game for people who like brick breakers
Author: Brandon Girod
Date: 11 Apr 2017, tested on HTC One M8
Lots of powerups, plenty of different levels, lots of replayability
Levels are lengthy, buying new equipment is grindy
Mobile phones have done a lot to help revitalize old games like Snake, Frogger, and now Brick Breaker. Anodia for Android makes the claim that it’s a unique brick breaker, and that’s true up to an extent.
The entire core brick breaker experience exists in this game. The biggest difference here is the inclusion of power-ups, debuffs, and a host of various levels. The game is broken up into two categories: campaign mode and quick play. As far as I could tell, they are basically all the same thing. The biggest difference is that quick play allows you to choose different sublevels while campaign doesn’t.
Gameplay does change a bit from level to level. The obstacles change in each, so you’ll have to tune your playing style to each. Powerups will sometimes drop out of objects that you destroy, and they include things like spawning two more balls, widening your paddle, creating a safety net, and more. There is a slight caveat, though. Sometimes debuffs will drop instead of powerups, which can leave you in a bad place.
These debuffs can range from making your paddle smaller to making it move incredibly slow. Since these fall down the screen, you’ll inevitably pick them up from time to time, which throws in a bit of nuance to the game, and helps keep things interesting.
Playing through the campaign mode will net you some coins that can be used to buy extra stuff. You’ll never really need to spend real money here, which is awesome. Most of the things you can buy are purely cosmetic, like new skins for the ball and paddle.
I had a decently good time with Anodia, but I’m just not sure they did anything to excite people who don’t already enjoy brick breakers. I’m not a huge fan personally, and while it’s good fun for a few hours, I found my attention waning severely during the time I was playing it.