A game with excellent potential but poor execution
Author: Brandon Girod
Date: 17 Apr 2017, tested on HTC One M8
Beautiful cel-shaded graphics, an incredibly varied array of gameplay mechanics, lots of customization, fun mini-games
Quests are grind intensive, plenty of long timers
When I first booted up Seabeard I was overwhelmed by a wave of nostalgia. The game’s beautiful cel-shaded graphics -- and even the world itself -- reminded me very much of The Legend of Zelda: Wind Waker and Animal Crossing. You get to sail around, visiting islands, and rebuild your father’s greatest legacy: Accordia.
The game’s biggest allure is its visuals and the initial draw of the varied gameplay mechanics. You’ll find yourself scaring off foxes, recruiting an angler, fishing, and exploring various islands while slowly rebuilding your own. Even the expedition from one island to the next is fun because there are short arcade runner segments that have three different gameplay modes.
Unfortunately, the honeymoon phase wears off fairly thin because after the veil has been pulled off you realize it really is just an allure. Behind the beautiful face is a game full of endless timers and redundant quests. Buildings are expensive to construct and take a considerable amount of time to build and you’re stuck grinding away money because you can only progress at the pace the game lets you.
Sure, eventually you’ll be able to balance an economy, decorate your home, recruit traders, and raid dungeons but that all takes an unbelievable amount of time go manifest. The reality is that this is a very beautiful freemium game, but that’s all it is.
Seabeard is lovely on the outside but ugly on the inside. All of the great aesthetic and fun-on-the-outside gameplay mechanics quickly vanish when you dig just a bit underneath and find out how much of a grind the game really is.