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Review Ghost Hunter
Anime meets Ghostbusters
Author: Brandon Girod
Date: 12 May 2015, tested on HTC One M8
Engaging gameplay, easy to use controls, the leveling system is more streamlined
The weapon upgrade system is convoluted, bullet spray isn’t diverse enough
The Ghostbuster movies were a pretty prominent part of my childhood and it’s easy to see that the developers behind Ghost Hunter for Android felt the same way. They’ve taken the ghost busting concept, melded it with some good ol’ anime graphics, and created a really neat action RPG that breathes some new life into the genre.
I honestly didn’t know what to expect when I first booted up the game, but was pleasantly surprised by what I was greeted with. First off, every tutorial can be skipped. There are a ton of them and you have to skip each one individually, but not having to sit through an hour of tutorials is great.
Jumping right into the fray I got a taste of the game’s combat system which didn’t disappoint. It’s a side-scrolling shoot’em up where you have a good combination of enemies shooting bullets at you while others try to kamikaze you. Each stage has a boss battle at the end of it and every handful of levels the boss changes.
The game controlled and handled really well. My only real complaint from the combat system was the bullet patterns. Most of them seemed to be simple fans and they weren’t that hard to deal with alone. Things do get confusing when you find yourself having trouble trying to discern from souls (which you want to pick up) and bullets.
The game’s upgrade system is very dependent on souls and as much as I really don’t want to say it, you’ll probably need to spend some money if you want to max your character out. The amount of souls needed to evolve every ten levels is pretty much staggering.
That said, Ghost Hunter is great fun for what it is. Even if you don’t plan on putting any money into it, you’ll still be able to enjoy the game’s unique combat system while grinding away.