Review Deeply Absurd Chain
One of the most unique match three games I’ve ever played
Author: Brandon Girod
Date: 06 May 2015, tested on HTC One M8
Innovative gameplay, unique incentives that keeps players coming back, true puzzle mechanics
Graphics aren’t exciting
I love it when a game takes innovative steps inside a genre that feels like it’s been beaten to death. Deeply Absurd Chain for Android is a match three game that almost doesn’t even feel like one in the traditional sense. The idea is that you’re digging deep into the earth’s crust and are combining organisms you find to find new forms of life.
The setup is incredibly intriguing and I feel like the developers really took the time to think about how they could create an interesting setup with match three mechanics in mind.
The idea is that you have different tiers of resources such as dirt, rocks, simple organisms, etc. Three or more dirt tiles can be combined to form rocks which can then be formed together to form a simple organism and you want to keep combining and finding out how high the hierarchy goes. The curiosity is part of the incentive to keep the player engaged and always hunting for what else is down below.
Players need to be careful, however. If you aren’t forward thinking then you might run out of room and have to start all over. The game is “endless” in this sense.
Deeply Absurd Chain is easily one of the best puzzle games I’ve played. It takes an old mechanic and breathes new life into it by simply engaging the audience with a concept that always keeps players wanting more.
The non-trivial puzzle match 3
Author: Tariq Abdulla
Date: 16 Aug 2016, tested on HTC One S
Decent graphics, decent game play, simple controls
No significant shortcomings
Absurd Chain for Android is a pointless matching and digging game, that moves you through several stages of a creature'd life. Meanwhile you burrow deeper and deeper into the ground. First you match three or more rocks to make a "living rock". Then match three or more living rocks to make an embryo. Then match three embryos to make a young creature. Then a fully grown creature, and finally a dead skeleton. Then back into an egg, where the process starts all over again.
The twist here, if there is one, is that you're trying to get as many levels deep as you can, while also making sure you can still match things up on your next moves. You need to be fueling a steady supply of tokens higher up the chain, so that you have them available to match later. If you can't make any match in a turn, that's usually game over (unless you have a powerup to get you out of it). But you also want to get deep. The trick is to match as many of the lowest form you can, in each go.
On the first go: just make a chain of as many rocks as you can. You can match in diagonals as well; so really long chains are very possible. You'll be making long chains of rocks for a long time, before starting on chains of living rocks; as more rocks keep filling the screen as you dig. Played this way, the game is fun and interesting. But it's also a little static, and lacks replay value.