Review AUX B
A musical puzzle game
Author: Brandon Girod
Date: 01 May 2015, tested on HTC One M8
Gorgeous graphics, engaging gameplay
No real explanation for gameplay mechanics, there definitely needs to be more music
AUX B for Android is another puzzle game you can throw into the unique pile, which seems to be growing almost weekly now. Being a musician, I can relate a lot to this puzzle game because if you’ve ever tried hooking up a PA for a show then you know just how confusing it can be the first few times. This game tries to mimic that idea although with less technical know-how.
So the game tasks you with connecting two pieces of equipment together by daisy chaining them through an ever increasing amount of equipment. It gets so intense that you’ll need to actually scroll down in order to get everything set up correctly.
I really love the concept of this game but you’re never given a real explanation on how things are supposed to be set up. Eventually a player would figure out that one piece of equipment is where you’ll always be sending the signal out of and which one you’ll be sending the signal into (usually for sound).
That’s a really small complaint when you think about how big and complex the puzzles can get and most players will figure that out after the first few. What is weird is that there is an odd silence to the game. I’d definitely expect there to be some awesome jams here and there just aren’t.
AUX B is a really fun game regardless of the music omissions and lack of tutorial. It’s a really unique concept and one that really appeals to me as a musician. Plus it just looks fantastic.
Puzzle about musical equipment
Author: Tariq Abdulla
Date: 16 Aug 2016, tested on HTC One S
Decent animation, decent graphics, lots of levels
Aux B for Android is a game of dodgy audio technician. You connect up series of cables between different types of in and out sockets. Then pump up the volume and destroy some speakers! Each level presents you with a bunch of different sockets, and you have to drag cables to make a path from the inputs to the outputs. Sockets can split one cable info two or three, or convert multiple cables back into one; and there different plug types to account for. What you end up with is a mess of wires linking the start to the finish; and the your speakers go BANG.
As you progress, levels get longer, so that you have to drag down to see everything. You don't necessarily need to use every socket in each level, as long as you can get from the start to the finish. It's satisfying to try and use all the sockets, but it seems like the game would benefit from a star system to make it more worthwhile.
Some aspects of the game could be more intuitive. You need to swipe right from the main menu, rather than pushing what looks like a play button; and you can only pull wires out from the sockets (you can't just pull on them anywhere). The game more than makes up for this with the original concept, which should appeal to both sound engineers, and anyone who's ever tried to wire up a home entertainment system.