One of the best beat'em ups on the platform
Author: Brandon Girod
Date: 15 Jun 2017, tested on HTC One M8
Good aesthetic, fun gameplay, feels like a genuine beat'em up
Suffers from poor movement controls, only has one playable character
Beat’em ups have been a favorite genre of mine since the first time I played Final Fight back on my SNES. Old 16-bit consoles and arcades loves featuring popular franchises like The Simpsons, Power Rangers, and Teenage Mutant Ninja Turtles, but once the Nintendo 64 and Playstation hit shelves these games seemingly dried up. But now the mobile scene has picked up on them and Beatdown! for Android is one of the first games I’ve played on the platform that has hit close the original magic.
There is a very shallow story, typical of the genre, but one I think a lot of people can relate to. After putting in ten years of his life grinding away at a corporate desk job, our hero gets fired and decides enough is enough. He goes on a spiraling rampage to beat everyone up. Soon enough he realizes there might be more transpiring than he original thought.
The controls are my biggest gripe of the game, and since playing a few other games I absolutely know on-screen buttons can work. Here we’re given three ways to move about and none of them really work. You can have a static analog joystick, a d-pad, and your thumb. The problem is that they're either too sensitive or require you to move your thumb all over the screen.
Fighting feels really great, though, and the boss fights follow attack sequences that require you to actually think a bit about what you’re doing before just spamming them in the face with your fist.
There is no progression system, no lives to worry about, and you don’t unlock anything or become more powerful as you progress, and the game honestly doesn’t need all of that. The silly story and combat are fun enough on their own.
Beatdown! gets my full recommendation. I’ve played a few other beat’em-ups and none were really able to accomplish what this game has done. If the developers could rebalance the movement button then the game would be absolutely golden.