10 Million Zombies
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10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies
10 Million Zombies

Review 10 Million Zombies

Brandon Girod
7.2Good
Solid gameplay mechanics, lots of gameplay evolution along the way
The aesthetic looks awkward, borrows too many ideas from plants vs. zombies
Plants vs. Zombies was a wave based defense game that wasn’t one of a kind but did amazingly well and provided us with a fresh reminder that not all defense games needed to have towers in them. Surprisingly, there weren’t a lot of other games to try and adopt these mechanics. 10 Million Zombies for Android is one of the few I’ve seen and borrows heavily from PvZ.
If you’ve played PvZ then you’ll instantly become familiarized with the way the game is structured. You have five rows and enemies that slowly walk across these five rows so they can come and attack your base. Here, rather than plants, we get real soldiers that will help you defend your plot of land.
Most of the concepts are very similar, though. You collect gems that act as resources to build your units and each unit is on a timer. Some units will help produce more resources, others will slow down or block enemies, and then even more will just straight up destroy them in some unique way.
One new mechanic the game brings to the table is the hero class. This is a guy that sits on the board and can warp around anywhere you want him. They’re pretty tough and each one does something a bit different. I think it’s a cool concept and useful in the very beginning but just kind of gets in the way once the game begins to get a bit more complex.
The area 10 Million Zombies lacks the most is in presentation. The units are inspired by realistic looking soldiers and it just doesn’t fit the whole theme PvE setup because the game literally takes the same board and sticks these huge soldiers on them. That said, the gameplay is still interesting, but not as complex or fun as PvE

Final ratings

Gameplay 8/10
Story 6/10
Graphics 7/10
Sound 7/10
Tariq Abdulla
7.4Good
Decent animation, decent graphics, lots of levels, dynamic game play, simple controls
In-app purchases
10 Million Zombies for Android is a defense game, a little bit like those in the Plant vs Zombies series. Zombies walk slowly towards some red beacons, which you are tasked with defending. If a zombie walks onto the beacon it explodes; taking them out. But if another zombie gets past all your defenses in that lane, and walks past the line of beacons, it's game over.
To stop them, you can place different types of soldier units, who will shoot at the zombies continuously. Until the zombies manage to walk through your fire, and start attacking your units. You can also place several miners, who just dig continuously for gems; which helps you buy more units faster. Gems will also fall down spontaneously for you to collect. I was a little confused by the resources side of things, because the game calls these gems "iron".
The gold you win in each level can be used for buying other things, like powerups (such as airstrikes, nukes, health boosts and so on), and also upgrading your "hero". This is a character that you can actually move around on the grid, to directly attack zombies.
The difficulty ratchets up very quickly, with huge hordes of increasingly menacing zombies to keep on top of. But you also keep unlocking new units, increasing your options for keeping them at bay. Pretty soon the whole grid will be awash with different things going on. It’s the perfect game for multitaskers.

Final ratings

Gameplay 8/10
Story 7/10
Graphics 7/10
Sound 7/10
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