Review Elements vs. Monsters
The colorful RTS with elements of Tower Defense
Author: Tariq Abdulla
Date: 03 Sep 2016, tested on HTC One S
Decent animation, neat graphics, lots of levels, dynamic game play, simple controls
No significant shortcomings
Elements vs Monsters for Android pits the four classical elements (y'know: fire, water, earth and rock; rather than hydrogen and helium and so on) against waves of increasingly tough monsters. The monsters run slowly towards your elements in the four lanes, across a horizontal screenscape. You have an energy bar that recharges continuously, and when it's full you can launch attacks with whatever element is in the most present danger.
Then with the points you earn blasting monsters, you can upgrade all sorts of features of your elements. Obviously there's health, strength and attack; but there's also melee attack for when the monsters get up close to the element; and faster recharge for attacking. I found the upgrade system a little confusing; because there's a lack of text to explain what different upgrades do. You can also chose whether to upgrade each element individually, or all at the same time; which makes for a lot of different choices.
Suffice to say, if you throw around the money you've earnt on random, you probably wont do too badly. But aside from the complexity, it didn't feel like the upgrades were that meaningful; as the elements don't feel so individually developed as characters. Apart from specific powerups like freezing monsters, you can't directly see any difference from upgrades. during gameplay. This made the whole experience a little plodding, and Elements Vs Monsters failed to hold my interest for very long.
A super addicting defense game
Author: Brandon Girod
Date: 16 Apr 2015, tested on HTC One M8
Tons of options for upgrades, addicting gameplay mechanics
Great graphics, very limited amount of units, progression is a grind
I haven’t found myself slip away into a mobile game like I have with Elements Vs. Monsters for Android in a long time. The odd thing is that I don’t find the game to be completely original and I also think it’s a bit grindy, but it manages to balance both of these things in a way that just kept me playing for hours.
So it’s defense game very akin to something like Plants Vs. Zombies and you can even see that evident by its name. The key differences here are that you don’t have an ever growing deck of cards you can play to call new plants. Instead, you have elementals that stay the same throughout the entire game although you can and definitely should upgrade them steadily throughout.
The upgrade system is my favorite part of the game because I just enjoy watching the numbers go up. The downside is that I could never really catch up to the rate that the monsters grew at. There are four main attributes you can affect: health, attack, crit chance, and pierce chance. You’ll never have the option to pump stats into every category so its in your best interest to decide how you want to play and play.
There are tons of other things to upgrade though. You’ve got spells that you can upgrade, you can upgrade the cooldown for your universal attacks, and even upgrade your two towers that automatically attack.
Gameplay is a bit weird to get at first. There is a universal cool down and you can only attack one row per cool down. This means you’ve really gotta decide where you want to attack because it will be at least another 3 seconds before you can attack again. You have two flanking mushroom towers that also attack automatically and while these guys are lifesavers, they’re not without their quirks. Sometimes you won’t be able to predict where your mushrooms will automatically shoot so you end up wasting a shot on the same monster.
But nitpicking aside, Elements vs. Monsters is an insanely fun game that manages to have an identity all its own despite the fact that it does borrow heavily from past games.