Review Arcanox: Cards vs. Castles
Castle vs. castle in fantasy card play
Author: Jay Feldman
Date: 11 Jul 2017, tested on Samsung SM-G920F Galaxy S6
Neat graphics, interesting plot, one-finger controls
Too easy, bores you really quickly, low quality animation
Arcanox: Cards vs. Castles for Android offers some unusual fantasy card combat against computer and online opponents. The play pits two floating castles against each other, but the play isn't turn by turn as one might expect. Each round is actually played to its completion, and you never actually get to see your opponent's attacks on your castle live, but rather, you can just watch an instant replay if you care to see how you got your ass whooped.
The game unfolds in two modes of play, either against the computer, or against online players. You are given a selection of cards, each with their own special abilities, and all you have to do is decide what floor to deploy your gargoyles, beasts and heroes. Just tap the card you want to play, then tap the floor of the castle you want each one to invade. The castles are only two floors to start, and are seen in profile, while each battle takes place on a single screen. Once all cards are deployed, the battles take place on auto pilot. Your mission, is to capture the gems and defeat all enemies. The play is rudimentary and simple, and likely best relegated to kids.
The controls are just screen taps, so nothing complicated. The graphics are decent, offering some interesting monsters and decent landscapes to enjoy, though it all comes off a tad juvenile. The animation is sparse and highly repetitive, rendering the same sequences over and over again.
Arcanox: Cards vs. Castles is ok for what it is, but it could be so much better.