Finally, a block game that isn’t based on Tetris
Author: Brandon Girod
Date: 15 May 2017, tested on HTC One M8
Interesting gameplay, constant stream of new mechanics added to the game, solid controls
Ugly aesthetic, the physics can break the game
I’ve been reviewing a lot of block games lately and so far this is the first one that hasn’t featured gameplay and an aesthetic heavily derived from Tetris. Blockadillo for Android is a game that wants you to get rid of blocks by bouncing a ball through them. As you play through the game it will throw in a bunch of new rules and mechanics to make sure you’re always challenged.
Beginning the game is really simple, all you have to do is make sure you can bounce the ball on top of the bricks you want to break. Pretty soon you’ll notice there are multiple colored bricks and there is a new type of brick that will change the color of your brick smashing ball. The obvious mechanic here is that you’ll need to match the ball’s color with the type of brick you need to destroy. Soon enough you’ll be hitting switches, avoiding traps, pushing blocks, and all kinds of things just to destroy that last brick in the level.
That’s perhaps the game’s greatest strength. It presents a simple concept and includes a ton of different ways to stay challenged with the core mechanic. I love that the developer did this because it shows that they really took the time to bring out the most from the game.
Unfortunately, I did find that the game’s physics sometimes clashed with the level design. In one of the early levels I had to restart a level because as I was pushing some blocks out of the way, they ended up getting stuck in a position that just wouldn’t let me get through.
Otherwise, I found Blockadillo to be an incredibly fresh experience given its obvious comparison. The developers always give you something new to look forward to and the game ends up being really challenging once you actually get into the meat of the game.