Review Apocalypse Runner
It’s everyone’s worse apocalyptic nightmare
Author: Brandon Girod
Date: 09 Jun 2017, tested on HTC One M8
Gorgeous shadow aesthetic, great looking animations, solid controls
Not enough contrast to see clearly, no skill explanation, it takes too long to jump into a new game
Have you ever had a dream where you were relaxing peacefully on the beach only to be washed away by an enormous tidal wave? If not it will definitely happen to you multiple times in Apocalypse Runner for Android. You follow a generic stick figure who is just minding his own business until he notices a bunch of birds fly by. Then, boom! Suddenly he’s on the run for his life. And he can also fly sometimes.
The aesthetic the developers went with reminds me a lot of Limbo because it’s really dark and the only contrast you have is the dimly lit sky against everything else’s silhouette. As much as I enjoy this look, I can’t help but think there needs to be just a bit more contrast because the game is really fast-paced and it’s difficult to try and see what’s ahead and below you when you make some big jumps.
The controls are pretty solid too and the game actually has you picking up wings that fill a meter which eventually allows you to fly for a certain period of time. This gives you access to another level of the game that has slightly different obstacles.
Dying is inevitable in this game and for whatever reason the developers have decided to bring you back to the title screen every time you do this. That means you have to select to play again and then watch the intro again every time you die. This might be the most frustrating aspect of the game simply because you can’t jump right back in after a death.
There are as many reason to dislike Apocalypse Runner as there are to like it, which doesn't bode too well with me. The real tragedy is that the mechanics are great, but the downsides are pretty huge. Having clear site is crucial in an endless runner and so is the ability to jump right back into the game. These seem like easy fixes that I hope the developer addresses down the road.