Review Run The World
Energy suits doesn't change this game despite what it might think
Author: Brandon Girod
Date: 07 May 2017, tested on HTC One M8
The graphics look great, the game runs smoothly
The controls aren't as responsive as you'd expect them to be, it's a complete grind fest to unlock new areas, the game is built around in-app purchases
Run The World for Android is your typical endless runner that wants you to think there is more to it than there actually is. It sets up a premise that involves energy suits changing the way people play sports. In the game, all you do is run to collect energy before your energy meter runs out.
The game runs like any other endless runner. It features your basic swipe controls. Swipe left and right to strafe, down to slide, and up to jump. The only difference with this game is that you can only run if you have energy. You collect energy instead of coins to keep playing so you have to run along the path the game lays out for you, but it’s not always perfect.
I had some playthroughs where I was almost out of energy before I even ran into my first energy capsules. It starves your for energy so you’ll die faster and you have no way to really make the energy last longer. If you die the very first thing that pops up is an ad to buy more energy. Simply put - I don’t want to.
I kind of feel like this game doesn’t respect me as a player because it was built around in-app purchases. What benefit to the player does limiting their playing experience have? It doesn’t make the game more intense or fun, it just makes it frustrating and boring.
Run the World is extremely disappointing because it has the look of a game that would offer a really great endless running experience. Unfortunately it basically throttles your experience so it can try to reach into your pocket and grab some money from you.