Review World of Conquerors
Fantasy card combat meets sim play
Author: Jay Feldman
Date: 01 Jun 2017, tested on Samsung SM-G920F Galaxy S6
Quality graphics, decent game play, simple controls
Is lagging, too easy, very common
World of Conquerors for Android combines fantasy card RPG combat with build and evolve sim play. The merging of the two genres makes for some decent play. This one is sure to be a hit with fans of both genres.
World of Conquerors displays in landscape and is very slow to load, each and every time I tried to open it. However, once you finally get into the game, the play is solid. It's ancient medieval times, and your mission, is to rid the kingdom of evil enemies via fantasy card combat, pitting your cards against the enemy in dynamic, head to head play. There's some cool power ups and attack abilities with entertaining visuals to match. Once your battle is complete, hopefully victorious, it's time to head back to the kingdom and place structures, train troops and build a thriving kingdom. The play is similar to all other sim combat games, save the battles, which pivot toward fantasy card combat. It's basically merging 2 predictable genres into one, offering just enough originality to make this app worthwhile.
The controls use touch and drag commands in both modes of play, and functioned well. The graphics have some nice details and cool fantasy cards, but virtually all the text displayed is minuscule to the point of almost being illegible. The animation is simple, with clean renders and some decent visual triggers that are entertaining and engaging. The sounds offer a highly repetitive score and minimal punctuation; all of which could be muted without impacting the play.
World of Conquerors is decent for what it is. But just like 2 wrongs don't make a right, two cookie cutter games from 2 tired genres doesn't add up to much originality. This one's just ok.