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Review Five Nights at Freddy's 2
Another Scary Five Nights at Freddys
Author: Kevin Vadala
Date: 20 May 2017, tested on Samsung GT-I9500 Galaxy S4
Same scary experiences, gameplay dynamics are more creative
No drastic changes
Five Nights at Freddy’s 2 for Android is the sequel to the cult hit. The game feels and plays very similar to the original, but with extra twists that significantly alter the gameplay in new and terrifying ways. If anything, Freddy’s 2 is scarier, harder, and well - a little more confusing.
Five Nights at Freddy’s, the original, was a great game for many reasons. It was a very simple game that was easy to understand, but hard to play. It capitalized on your human nature to feel paranoid, and that was one of the unique things about it that really made it stand out. Freddy’s 2 has similar mechanics but they feel and perform very different.
In Freddy’s 2 you are no longer limited by the power of the building as you don’t have doors any more. Instead you have to conserve your flashlight, which makes it easier to see the animatronics in each room through the dark cameras. The tricky part is that there is a room where you have to constantly keep a toy wound, or else that animatronic will come and kill you. It might play something like this. Everything looks good and you spend your time winding up the toy. And then slowly you see an animatronic inching towards your room. You either wind up the toy again and survive once the animatronic leaves, or you sit in your mask waiting for the animatronic to just come in - thus ensuring your survival in the long term, but ensuring that you will not have time to wind up the toy again before the other animatronic gets you. It works like this because sometimes your video feeds won’t work anymore at crucial moments. So like Freddy’s 1, you still have to operate with a healthy but reasonable amount of paranoia. It’s definitely not as simple as Freddys 1 door mechanics, and while it may take some longer to complete the level and provide more of a challenge, I think its a dynamic way to switch things up that can still effectively induce panic. It just depends on what you like. Both strategies in both games appeal to me for different reasons.
Five Nights At Freddy’s 2 looks and feels very similar to the first game, and the core underlying differences lie in the gameplay mechanics. Its still a great game, even though it feels more like an expansion pack - not a true sequel. Then again, its a small game and I didn’t expect free roam mechanics.