Review Pako - Car Chase Simulator
Steer your car and avoid cops in car driving game
Author: Kevin Vadala
Date: 10 Jul 2017, tested on Samsung GT-I9500 Galaxy S4
Can be addicting for some
Very hard, small levels
Pako - Car Chase Simulator for Android doesn’t feel like a car simulator. The controls in the game purposefully make the gameplay extremely difficult in order to keep the player keep playing, and well, struggling. You have two controls and each one simply turns left and right. Why would they make the controls like this? If you hit anything in the level, you have to restart instead of backing up. Things like this just prove that the game is capitalizing upon risk and reward mechanics that humans often like to strive for. It’s like Flappy Bird, but for Cars. A lot of people liked Flappy Birds, but objectively speaking as a reviewer, that didn’t make it a good game - on creative merit, or gameplay mechanics.
When you actually get your car to avoid things for a certain amount of time, things can feel fun with multiple cops chasing after you - however, that feeling doesn’t last long because a crash is inevitable, and it’s coming soon, believe me. There’s a reason PewDiePie made a video of himself playing the game. It’s funny to watch someone die a lot, but its not always as fun to watch yourself die as much - unless you like dying, crashing, and burning.
The graphics in Pako have a nice simple charm about them. There are shadows, and the colors remind me of pastels. Its a shame that so many of the objects look fun to transverse, but actually prove to be obstacles you have to avoid (like the stairs in the level). Couldn’t they have made it so you get stuck.
Pako - Car Chase simulator has gameplay and mechanics that I could see going viral, because the game looks like it’d be fun in a video and from the graphics. I feel like most people who play the game will become too frustrated from dying to continue on long. The levels also feels very contained in order to increase the difficulty.