Review Soul Guardians: Age of Midgard
Engage in fantasy battles ...sort of ...
Author: Jay Feldman
Date: 07 Aug 2014, tested on ASUS Nexus 7 (2013)
Decent graphics, exciting plot
Bad interface, crashes, glitches, is lagging, bad controls, bores you really quickly
Soul Guardians: Age of Midgard for Android aims to be a classic RPG fantasy fighter. Instead, it's just a hot mess of sensory overload with constant glitches and hangs.
Soul Guardians: Age of Midgard shows much promise, yet delivers little of it. The game starts outside a castle, or fantasy structure of some kind. It's impossible to see much of anything because the front gate is so over cluttered with avatars representing the array of online players trying to make heads or tails of this whole mess. I think the point is to challenge opponents to fights, and maybe even recruit some to join your alliance. But the presentation is so chaotic that it's impossible to do much of anything. Ultimately, someone will challenge you to something or other, and that's when things really get bad.
Fighting against opponents is essentially pointless because the game is riddled with hangs, stutters and glitches. The match was over and I apparently lost, but at no time did it look like anything coherent was happening. It was just a bunch of pixels running amok, overheating my CPU and draining my battery faster than a Lamborghini thrashing the autobahn.
The animation was terrible. I mean, things looked good; very anime and colorful. But there was virtually zero responsiveness, control or enjoyment to be had. The sounds were good, but pointless without a viable game to complement them.
Soul Guardians: Age of Midgard is terrible in its current form. I can't even say it plays like a beta, because it's more of an alpha; or whatever word means 'sucks big time.' Give it a whirl if you like self torture and wasted time. Otherwise, await the news of a complete overhaul before bothering with this game.