Review Little Commander 2
Built upon a solid tower defense foundation
Author: Vlad Popa
Date: tested on 06 May 2017 on
The game is addictive, simple controls
Monotonous game play, graphics could have been better
Little Commander 2 is a game which takes the simplicity of Tower Defense and builds upon it. If you’ve ever played Tower Defense before then you know what it’s all about.
The premise is simple enough: before every mission you have to plan which buildings to use in that mission based upon what you think will be needed to win. Enemies will charge following a pre-determined road and you drag and drop turrets, towers, anti-air defense missiles, prism towers, etc. from the HUD, onto the grid causing them to be instantly built, then watch as they mow down the waves of incoming enemies. If things get desperate you have access to super weapons, powerful abilities that can turn the tide, but will need to charge up after they are used.
Every enemy your turrets kill will earn you money that you can use to build additional buildings, or upgrade existing ones. At the end of every mission you are rewarded with currency, based on your performance. You use this to purchase schematics for more advanced buildings. Once a mission is completed you can progress or return to a completed mission to replay it at a higher difficulty. In Hell difficulty the game becomes extremely challenging, forcing you to consider every coin you spend.
It may get a little stale but if you like tower defence, or you just want to get your feet wet then you may have just found one of the most promising ones out there. The graphics could have been much better, but there are many possibilities for enjoyment found in Little Commander. Even if I do not end up playing it constantly, I will probably come back and climb the multiplayer ladder once in a while.