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Review Horizon

Brandon Girod
Responsive controls, good level design
Frustrating gameplay mechanics
When it comes to endless games, Ketchapp pretty much owns the market, and that can be a good or a bad thing depending on the quality of games. Unfortunately, also when it comes to Ketchapp, it can really be a mixed back as far as quality goes. Horizon for Android is and endless runner that dances dangerously between being both good and bad for different reasons.
First off, the game itself has a pretty interesting concept. This isn’t your typical endless runner where you’ll find yourself mindlessly switching from lane to lane. Here you have free roam to move however you please. The game’s free roaming aspect makes it really easy to accidentally crash into objects that you’re otherwise trying to avoid. When you crash, you’ll start over, earning both experience and currency which can both be used to unlock new things like ships and trails.
The game gets a bit frustrating when you can tell Ketchapp obviously had its hand in the pot. Every third death it feels like you’re watching a 30-second video, which is frustrating when you just want to quickly jump back into the next game. I also found myself in a few scenarios where it seemed like I was going to crash no matter what I did, it was unavoidable.
I’m on the fence with Horizon because I really enjoy the game’s concept and I think it largely nails the execution. The controls are good, each level you progress through on a run feels good and the design is great. Unfortunately, when the game gets frustrating, it gets really frustrating.

Final ratings

Gameplay 7/10
Story 8/10
Graphics 9/10
Sound 8/10
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