Review Snake Towers
It's Snake 2.0
Author: Brandon Girod
Date: 01 Jun 2018, tested on HTC One M8
Great presentation, controls are responsive and intuitive
The movement jitter feels odd
When it comes to the game Snake, I was pretty sure there wasn’t anything new you could do with the game. It was pretty basic. Barebones, but basic. Well, toss all of that aside because Snake Towers for Android is a game that flips Snake on its head and expands the original game’s concept to create something that looks and feels pretty fresh.
Alright, so what is it? Well, it’s Snake but set in a semi-endless world. The idea is that instead of eating fruit to get longer, you’ll go from room to room eating different currencies. Rooms have different effects like obscuring your vision so it’s hard to see where you’re going and making the currency invisible for a bit of time while you try to find it. The goal is to get as long as possible while eating as much as you can.
Unlike traditional Snake, this game’s levels are actually pretty small, so it’s really easy to lose the game early on. The game has a fantastic look and feel, too. It feels like a game you’d pay for, and while there are ads in the game, I actually never saw any in the time I played. My only real gripe with the game stems from the fact that currency you use to unlock new things inside the game, like skins, is actually extremely rare to come by.
Snake Towers kind of blew me away because it’s rare to see something so innovative in the mobile gaming space. Typically, you’ll see the same ideas repeated over and over again. This game doesn’t do that. Instead, it takes a good concept and turns it into an even better one.