Review Zombie Diary: Survival
Kill zombies in this side scrolling game
Author: Jay Feldman
Date: 31 Jul 2014, tested on ASUS Nexus 7 (2013)
Decent graphics, interesting plot, decent game play
Is lagging, challenging controls, monotonous game play, animation is a bit laggy
Zombie Diary: Survival for Android drops you in the middle of the action; kill zombies, spill blood and watch brains splatter. I hope all that sounds like fun, because that’s the whole game in a nutshell.
Zombie Diary: Survival takes place in an urban wasteland. Zombies have overrun this tiny little cartoon city, and your mission, naturally, is to kill them all. The game features an inviting animated map; just choose from a handful of locales, then go in and start the killing. The game is a side scrolling environment, but truthfully, it really doesn't matter if you even try to walk or move. I found the game played essentially the same if I just stood there and blasted zombies coming at me. They come from behind and in front, so all you really need do is change directions and keep shooting.
*Aside* - if zombies are dead, why do they always bleed so much?
The kills are quite graphic, with copious amounts of blood, brains and bouncing eyeballs. It’s fun to look at for a couple minutes but then gets boring. Basically, each level is identical, just with slightly different set dressing. Oh, and they add a couple different zombies that are harder to kill and just point out how shoddy the weaponry really is.
Animation is ok, it renders decent, and it had better, cuz there ain’t much happening here. The sounds are appropriate, nothing memorable one way or another. The game did suck my battery almost as much as the game sucked to play. There are a lot of screens begging for donations which literally get in the way of what little fun there is to be had here. I don't think this game has enough going for it to justify any purchases.
Zombie Diary: Survival will entertain for about three minutes, then will be solidly forgettable. I think it has a lot of potential, just not much inspiration in its current form. I'll be curious to see how it evolves. It could be decent, but it's just not there yet.