Review Tap Hero
Tap to vanquish thy enemies!
Author: Brandon Girod
Date: 17 Feb 2017, tested on HTC One M8
Great pixel graphics, simple gameplay
Repetitive, no long term incentive to continue playing
Tap, tap… Tap, tap... BOOM! That sentence sums up my experience with one of the latest tapping games on the market, Tap Hero for Android - not to be confused with One Tap Hero or Tap Heroes (with an “s”). Unlike those other games, this isn’t actually a tapping game, though you do tap. Nope, this is an arcade tapping game that relies heavily on understanding the game’s rhythm to succeed.
In Tap Hero you play as a large knight plated head to toe in cool, grey armor. A passive game this is not. You should think of this game more like a simplified version of One Finger Death Punch. Enemies approach your knight from both sides and you have to click to swing your enormous sword and repel their attacks.
The more you progress through the game, the more you’ll encounter new enemies that change the ebb and flow of battle. This really shakes the game up because if you get too caught up in swiping right away, you’ll quickly find yourself dead.
Jumping into new games is a fairly quick process, which is good because death can come quickly. When you die you’ll earn coins that can be traded in for new armor and a new sword. Unfortunately, I didn’t find that unlocking any of these items actually made any impact on gameplay. One hit still kills you, so you’re really just changing the color of your knight. Which is okay, but not ideal, especially when you consider how much grinding is required to earn these items.
I had a lot of fun in the first ten minutes of playing Tap Hero, but the longer I played it the more I kept asking myself why? Why was I still playing? I wanted to unlock new items, sure, but to what end? Ultimately, the game didn’t give me enough incentive to continue playing and that’s the game’s biggest downfall.