Review Castle Creeps TD
A tower defense game that needs a trim
Author: Brandon Girod
Date: 17 Jul 2017, tested on HTC One M8
Good art design, towers can be upgraded through progression systems, robust hero system
Tutorial is unnecessary, story is forced, boring and needless
I’ve been a longtime fan of tower defense games for just about as long as I can remember. It started with a game I don’t remember that I played a million years ago and have been addicted ever since. Castle Creeps TD for Android is another entry that is heavily influenced by Kingdom Rush but goes a bit further than it needs to.
Tower defense games have been around longer than even the idea of smartphones. The games that do it right get out of the way of the gameplay. That’s why people are there. Unfortunately, Castle Creeps doesn’t do this. In fact, it never wants to let go of your hand. From the pointless and lengthy tutorials, to the grating blind boxes, the loot system and the snoozefest that is the story, the game has way too much fat it needs to trim.
Every time you do anything at all in the game, the game feels the need to add some sort of context with pointless story between bland characters. It’s so boring that I couldn’t even tell you what was going on because I ended up skipping it all just to get back into the next level. It feels the need to lock you out from upgrading your towers until you unlock the ability in the game and having to gather resources to unlock new tower upgrades is a huge step back from the skill tree offerings in the likes of Kingdom Rush.
Castle Creeps TD is a regrettable entry in the genre because it ignores what makes good tower defense games good and instead borrows horrible habits from mobile RPGs.