Review Hammer Bomb - Creepy Dungeons!
An interesting mesh of arcade and first-person RPG games
Author: Brandon Girod
Date: 26 Apr 2016, tested on HTC One M8
Excellent art, unique gameplay
Controls are janky
Hammer Bomb for Android is maybe one of the most unique endless arcade type games that I’ve played on the mobile platform in quite a while. It has an interesting mix of polygonal graphics, first-person camera usage, exploration and arcade-like gameplay to provide the player with a really cool and refreshing experience.
When I first booted up this game, my immediate thought turned to the old-school CRPGs that challenged players to slavishly trudge through dungeon after dungeon in first-person as they try to get to the bottom of, well, wherever they’re trying to go. Now, the aesthetic is warranted, but I’ve gotta say the gameplay is something uniquely its own.
The biggest departure is the fact that the game isn’t turn-based like many CRPGs like it. Instead, your character is always running forward. You’ll use swipes and gestures in order to guide your character through the game’s many labyrinths. You’ll run into chest that are filled with limited-use weapons to defend yourself from enemies and currency that will allow you to purchase passive upgrades as you progress through the game.
Your goal is to reach the end of each level so you can go on to the next, and I’m happy that every dungeon offers a completely new aesthetic so you’ll never get bored as you play through the game, unless you simply don’t enjoy the gameplay. And, this is something I’ve never said before, but I think the game could have actually reused some of the assets just a bit for some more longevity.
I was pleasantly surprised by Hammer Bomb. I didn’t know what to expect going into the game, but the developers expertly created a mash of gameplay mechanics to create a really solid game.