Review Legendary Warrior
A cool beat'em up brought down by bad f2p tactics
Author: Brandon Girod
Date: 10 Apr 2017, tested on HTC One M8
Solid controls, cool combat mechanics
Grindy, too many timers
It’s kind of rare for me to start off really enjoying a game, only to find that I absolutely dislike it once I put it down to review. Legendary Warrior for Android was that game, though. The problem with the game is that it’s like a bad relationship - it shows all of its features upfront and then you slowly begin to realize just how many things are wrong with it.
The game starts as a fun beat’em up that gets more difficult as the game progresses. Part of that difficulty stems from enemies becoming more powerful, requiring you to spend more time grinding so you can upgrade you character in order to stay relevant. It was right around the first boss that things began to fall apart for me a bit. ‘
First off, the first time I faced-off against the boss, I wasn’t able to do any damage to him unless I used my special attack, which was on a lengthy cooldown. I was basically running around like a chicken with my head cut off as I tried to dodge attacks and do literally zero damage. Eventually, I submitted to my fate and tried again, where I was able to deal actual damage.
The problem is that I wasted energy in order to go on to the next level, so I had to wait 30 minutes or more to play a new level. This killed all hype I had for this game. Gamebreaking bugs plus insane gameplay limitations are the antithesis of what a fun game should be.
If I didn’t think Legendary Warrior wasn’t so interested in getting into my pants for money, I would have likely rated this game higher. The controls aren’t the greatest but they work, and the combat isn’t just a spamfest either. Unfortunately, the game just doesn’t seem to want you to be able to play it.