Review Path of War
New combat system, same grind
Author: Brandon Girod
Date: 08 May 2017, tested on HTC One M8
Great graphics, fun combat system
Tries too hard to encourage IAPs, very grindy
Path of War for Android is your typical, run of the mill pseudo-RTS game that you’ve seen countless times on mobile devices. This one is set after a cyber threat has attacked the United States and essentially left it a warzone. It’s a tired story about a country under martial law and the underground rebellion that’s trying to set things right.
If you’ve played anything like Clash of Clans, you’ll already be well versed in everything this game has to offer, except its combat system. Though even the game’s nuanced combat is radically different enough to really warrant the full tutorial the game gives you anyway. At the game’s roots, you’re building a base, upgrading buildings, producing units, and conquering territory.
You’ll start off in a lengthy tutorial where this over the top bearded guy is going on and on about game concepts you already know about, while trying to tie everything into the game’s story. The problem, unfortunately, is that the game’s story is just straight boring, and it eventually becomes irrelevant. Spoiler alert: You never truly beat the game.
The combat system is very much akin to something like Plants. Vs. Zombies in that you’re dropping units in rows, but rather than being the defender, you’ll spend a lot of time on the offensive. There is a sort of rock-paper-scissor game to the units, so part of the combat relies on choosing the right unit for the job.
Path of War is another war game that forces you to grind away hours of your life to get anywhere or give in and pluck down a few bucks in order to get yourself started. The tutorial holds your hand and encourages this right off the bat. But unfortunately, the game never truly does anything new or unique enough to really encourage me to stick around.