Review Candy Crush Jelly Saga
It's Candy Crush with a few new tricks
Author: Brandon Girod
Date: 16 May 2017, tested on HTC One M8
New gameplay mechanics, good animations, interesting level design
Generic aesthetic, new gameplay mechanics still feel stale
I was fully prepared to dislike Candy Crush Jelly Saga for Android because it’s one of the games that originally spawned the overwhelmingly popular match three genre. But I was surprised to find that it’s still okay.
From a purely objective standpoint, this is a game that started the craze, so it’s not any surprise that the game isn’t vastly different from other things in the Play Store. This game does, however, introduce a few new mechanics that at least tries to separate itself from its spawn. Most notably, the overall objective of every level is to smear jelly on some spaces, which completely changes the way you’ll look at the board.
Less notable, but probably more obvious, is the crazy level designs the game uses. We’re not talking about boards that are arranged in nameless shapes, we’re talking about floating islands of spaces here. Levels might be broken up into 5 fragments of a level, and once you beat that you’ll simply slide over to another set of fragments that were out of view before.
All of that said, this is still a match three game, it’s just a slightly different take on it. It still has the same old generic food tiles, and I still found myself getting bored after the 10th level.
So maybe I didn’t hate Candy Crush Jelly Saga, but I definitely don’t love it. It tries to do some new stuff to refresh the idea, but it’s just not enough. We need a break from match three games, not a revival.