Review Talking Tom Bubble Shooter
Talking Tom meets bubble shooter
Author: Brandon Girod
Date: 26 Jun 2017, tested on HTC One M8
You play against AI players, solid controls
Bad design, poor ads
I don’t know how, but I missed out on the Talking Tom Cat game that got pretty big for a while. Trying to build off that success and keep the brand strong is Talking Tom Bubble Shooter, which is pretty much just a bubble shooter featuring Talking Tom.
The original Talking Tom wasn’t the best looking app in the world, but I’m a bit disappointed to say that its unlikely successor is just as bad looking. It looks like a low poly flash game from 2001 despite the fact that I believe upgrading the graphics would have went a long way to making this game a much more exciting version than what we actually got.
Building on that disappointment is the gameplay. This is just about one of the most generic bubble shooters I’ve played. Its saving grace here is that you’re playing against a computer as they try to beat the same level you’re playing. In all honesty, it just seems like a glorified timer because I never really felt threatened by the AI player, though I’m guessing that it eventually begins to give you a run for your money at some point.
The game’s layout is weird, too. Your view is made much smaller because the game gives you a really small view of the AI player so you can keep track of it’s doing as well. This means the game requires the level to scroll continuously.
It’s hard to hide my disappointment for Talking Tom Bubble Shooter because it just seems so low effort. The original game was fairly popular and you’d think the developers would be able to invest a bit more in its own product, but alas.