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Looks and feels like a SNES game
Author: Brandon Girod
Date: 01 Jul 2017, tested on HTC One M8
Nostalgic retro 16-bit graphics, really great music
Controls felt wobbly, extremely difficult
There are a lot of things about Gopogo for Android that I really love. It’s a throwback to old arcade games that gives the player a choice: you can play the game in a sort of mini-campaign or you can go completely endless.
So you’re part of the Pogo gang. This is set in a grim sci-fi future where riding pogo sticks is banned for some inexplicable reason, and your gang is there to shove it to the man. How do you do that? By pogoing all over everything.
The pogoing mechanics for the game are really simple. You’ll bounce automatically, but you need to tilt your character to get where you need to be. Personally, I found the controls to be just flat out frustrating. Aiming felt really sensitive and I never felt like I was ever where I wanted to be. The game was just hard, and it didn’t need to be.
Levels in the campaign mode are are all handcrafted, but they don’t really feel like it, and the endless levels are procedurally generated. Level design is sort of non-existing. Assets are randomly placed without much thought and they never really got any more difficult, they just got longer.
Unlocking new characters is a fairly simple process and I didn’t feel like I was grinding to unlock them in the beginning. However, the campaign has a set number of lives, and if you run out then you need to play the endless mode to gain more lives. Here is where you find out that you actually share a pool of assets, so sometimes you have to make a choice between unlocking a new character or buying more lives.
Like I said above, there are a lot of reasons to love Gopogo. The art and sound are absolutely top notch. It’s a game that truly feels like it came straight from the 90’s. But, I think the gameplay feels off and slighted towards making the player more frustrated than making sure they’re having fun.