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Review Millie

Brandon Girod
Storybook aesthetic, fun gameplay, no ads, lots of control figuration
Environments rarely change
Millie for Android is what would happen if Pac-Man and Snake had a baby. It’s a really fun maze game where you’ll navigate each maze collecting little pellets. As you eat these pellets, you’ll grow larger, which makes the maze more difficult to navigate since you don’t want to accidentally run into yourself.
Your character is a millipede and she’s trying her best to become a new pilot. So, for some reason or another, you’ve gotta navigate your way through over 90 diverse levels. When you first jump into the game, you’ll get the chance to select from one of four different controls schemes. I chose the gesture one and it worked really well. I was mostly afraid of having to use an accelerometer or really bad virtual controls.
Level design starts off relatively simple and you’d have to really try to lose, though that is by design. A few levels in, I had already found myself running into my butt because I wasn’t really paying attention to what I was doing. I didn’t respect the game and it totally took me out. It may look like a game for kids, but the mazes get complex and you really have to think about where you’re going before you get there so you don’t find yourself trapped. You’ll get big before you even realize it.
The entire time I played through the game, I didn’t see a single advertisement and wasn’t prompted to pay any more money for extra power-ups, which was a nice change of pace from what I’m used to.
Millie is a really cool maze game that feels unique and looks even more unique. It’s almost like a children’s book brought to life. If you’ve got a buck to spend then this isn’t a bad way to spend it.

Final ratings

Gameplay 9/10
Story 8/10
Graphics 8/10
Sound 8/10
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