Review Run Pix
Another frustrating endless runner
Author: Brandon Girod
Date: 31 Mar 2017, tested on HTC One M8
Solid controls, good music
No rewards, uninspired graphics, boring gameplay
Run Pix for Android is described by its developer as being “in old time style.” To be frank, I don’t know what that means because I would argue there is nothing really old about this game. It’s an endless runner that is more like a reverse platformer than a platformer.
I’ve personally never used the term “reverse platformer” before, but it’s fitting here in that you’re not actually jumping to get to any destination. Instead, you’ll be jumping down from higher levels to lower levels. As the character, you start off at the very top of a large structure, and you have to beat the camera as it pans down the screen. If you’re too slow then you die.
There are other obstacles to be wary of as well. Bombs will pop out at you at random times which forces you to react to them in very specific ways. This is where the game sort of turns on me. You see, there is usually only ever one or two ways to get down, and when you’re being chased by something, you don’t really have enough time to sit and think about which route to take. Sometimes you’ll even need to take time to get a key before the next level will unlock.
This type of gameplay is just frustrating to me. I like games that reward improvisation, but this game basically demands you to perform in very specific ways, which just isn’t fun to me. A timekiller should be just that, a timekiller. Being required to learn the game defeats the whole purpose of the genre.
Run Pix has solid controls, but the idea behind the gameplay is all wrong. It’s a frustration experience with poor graphics. There’s simply no real fun to be had here.