Duck's Inferno
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Duck's Inferno
Duck's Inferno
Duck's Inferno
Duck's Inferno
Duck's Inferno
Duck's Inferno
Duck's Inferno
Duck's Inferno
Duck's Inferno

Review Duck's Inferno

Brandon Girod
Engaging gameplay, lovely graphics, very skill based
No tutorial
Picture this: You’re a duck. Unbeknownst to you, the Prince of Darkness loves to eat ducks, so one day he snags you from your home. Well this doesn’t bode well for you, so you decide that you’re going to fight back. Cue Duck’s Inferno. You’re out for revenge and you’re willing to go through all nine circles of hell to get there.
I’ll be honest, the Prince of Darkness sounds pretty scary, but once you take a look at this duck, you’d be scared of it too. So what exactly is this game? Well, it’s an endless runner of sorts, but a bit more interactive than what you might typically expect. As with most revenge stories, you’ll actually be killing things. Tapping the screen will launch your duck forward where it will tear through anything in its path.
Enemies have varying health and some can attack back, so you’ll need to be careful about avoiding oncoming attacks, and who you attack. You have a bit of health that can be rejuvenated if you kill an enemy carrying health, but you’ll have to make sure you catch it otherwise it’ll fall back to hell.
The gameplay is really fun. There are bosses, an ever-changing environment, a good variation in enemies, and a solid control scheme. There aren’t any upgrades to unlock, but I feel like the gameplay is strong enough that they’re not needed.
Duck’s Inferno describes itself as a “sinfully good runner” and I mostly agree with that.

Final ratings

Gameplay 8/10
Story 8/10
Graphics 8/10
Sound 8/10
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