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Review FlyAngle

Brandon Girod
Unique aesthetic, good physics system
Gameplay feels like chore, doesn't feature cool rewards
I wouldn't call myself a stickler for endless games, and games like FlyAngle for Android are pretty much exactly why. Here we have a game where you have to work against physics to stay afloat as you try to navigate through several various obstacles.
There are a lot of interesting things going on in the game itself that just never really resonate with me. You play as this arrow that floats through the sky, collecting these odd circle things in order to produce smaller versions of yourself that will follow you around. As you move, you'll notice that there are a ton of bombs and other moving enemies as well. What happens is that as you pass by these bombs, they have a range that they can reach once they blow up. You can take a few hits, but if you take too many you'll go down. Alternatively, your smaller ships will sort of kamikaze into them which kind of works against you.
Level design doesn't actually change when you have to restart. The game's map is what it is and when you die, you'll replay through the exact same level before. This can be good or bad, depending on how you look at it. If you're someone who likes procedurally generated levels then you probably won't like seeing the same thing over and over again. On the other hand, a repeating level means that you get the opportunity to master the level.
I never really found myself enjoying FlyAngle. Trying to keep my ship up just felt like a constant hassle. Game mechanics should be fun, but this one is just a lesson in patience. It also doesn't hurt that the paths of orbs drawn for you aren't able to be followed exactly because your ship is basically like a giant rock in the air, the moment you stop tapping, you fall straight to the ground.

Final ratings

Gameplay 7/10
Story 8/10
Graphics 8/10
Sound 8/10
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